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Jobs that require computer graphics skill

AUTODESK ASIA PTE. LTD.
15Jan
Devops Engineer, 3Dsmax_19Wd31256
AUTODESK ASIA PTE. LTD.   via JobsCentral



Roles & Responsibilities

Autodesk is looking for a talented and experienced software developer to join an exciting team of professionals who build some of the most advanced 3D animation solutions for designers, visualization specialists, game and film artists.

As a Senior Software Developer part of Autodesk’s 3ds Max product group, you will work as part of a team, using Agile development methodologies to provide the best real-time experience and interactive    Read more

workflows for our customers using the latest in technology. This is an opportunity for you to contribute in significant way on an industry leading digital content creation solution.

Autodesk offers a fun, creative and rewarding environment with a full range of benefits, including a very competitive compensation package. You’ll also have access to a steady supply of healthy snacks and hot drinks which you’ll be able to enjoy from our sun-drenched terrace at our Montréal offices in the historical canal district.

Responsibilities

Produce high quality, maintainable, well-documented code in adherence with internal standards

Work with Technical and Product Leads, Designers, QA to understand and refine functional requirements

Design, prototype, implement, test and troubleshoot product features according to market requirements and product specifications

Participate in peer code reviews and eliminate implementation problems early in development cycle

Write and maintain unit tests, work closely with QA in testing and problem resolution

Participate fully in all aspects of the Agile development process

Requirements

Minimum Qualifications

Bachelor’s Degree in Computer Science or equivalent

Minimum of 7 years of relevant experience delivering professional software

Strong object-oriented, software architecture and modern C++ skills are required

Capacity to maintain and evolve large projects

Must have excellent time, task, and resource organization skills

Must be able to work well with other programmers and existing codebases

Ability to build productive internal/external working relationships

Flexibility and ability to respond quickly to multiple priorities

Preferred Qualifications

Familiarity with Agile software development process.

Experience with Test Driven Development

Experience with Qt development

Experience with Computer Graphics concepts

Familiar with animation, VFX or data visualization techniques

3ds Max product knowledge

Skills
Mills (Singapore) Pte Ltd
14Jan
Multimedia Designer
Mills (Singapore) Pte Ltd   via CultJobs

Job Objectives:1.To deliver and produce creative communication for design and marketing proposals.2.To be versatile in the style of motion graphics for different creative concepts.3.Maintaining consistent style of motion graphics for entire project when contents are presented across multiple touchpoints.4.Develop creative concepts and direction that answers to client’s objective, while working seamlessly & complementing other members of the creative studio.Key Responsibilities: 1.Contributing to highest quality of proposal, using multimedia    Read more

and motion graphic to create informational and impactful content for design proposal.2.Be a team-player and work seamlessly with other members of the creative studio.3.Produce good quality motion graphics and edits (includes special effects for: photos, images, audio and video) that work with client’s objective within deadlines stipulated.4.Produce storyboards to communicate ideas and concept to delivery with colleagues as well as clients.5.Produce project mock-ups during design development stage of all projects.Requirements: 1.Positive attitude & highly motivated2.Proficient in Adobe Creative Suite and other animation softwares3.Self-discipline4.Mature5.2-3 years’ relevant experience6.Diploma /Degree Holder in computer graphic, animation, multi-media design

Skills
CentiForce Instruments Pte Ltd
11Jan
Software Engineer
CentiForce Instruments Pte Ltd   via JobsCentral



Roles & Responsibilities

Research and implement new technologies in visual recognition of entities

Review and enhance existing software for system optimizations

Work closely in team using proven technologies

Produce detailed specifications for program codes

Test and debug software applications in controlled environment using test cases

Enhance, maintain, and support in operations once systems are in production

Prepare technical manuals for overall system

Requirements

Diploma/Degree in Computer Science, Computer Engineering, or relevant industry qualifications

Good proficiency in programming languages    Read more

such as C/C++ and MFC platform

Additional good knowledge in Computer Vision technologies, Microsoft .Net environment, C#, XML/XAML, WPF, Computer Graphics, or Engineering Mathematics would be an added advantage

Must have strong passion in programming

Minimum 2 to 3 years working experience in Research & Development, Engineering, Computer or Industrial Automation, or related field

Entry level candidates with good merits would also be considered

Excellent teamwork and interpersonal communication skills

Resourceful and creative individual

Skills
THREE LEARNING PTE. LTD.
08Jan
Computer Graphic Artist (Cg Artist)
THREE LEARNING PTE. LTD.   via JobsCentral



Roles & Responsibilities

As a Graphic Designer, you will be working on different areas (i.e. illustration, multimedia, animation, and web). You will be working closely with Instructional Designers to create awesome visual masterpieces.

Are you curious to know how we produce great visuals? At Three Learning, you will play an important role by:

Map storyboard key scenes in graphical formats using relevant multimedia and authoring tools.

Create cohesive graphics and animations.

Collaborate with    Read more

internal stakeholders to ensure effective and engaging visuals.

Exploring new and creative ways to improve learner experience and engagement via multimedia.

Requirements

To be successful in this role, you will need the following characteristics:

Must have good command of English language and communication skills.

Good drawing skills.

Experience in Adobe Illustrator and other Adobe packages.

Keep abreast for new technologies and techniques in multimedia.

Able to work with people from culturally diverse background.

Skills
Rapsodo Pte. Ltd.
08Jan
Computer Vision Engineer
Rapsodo Pte. Ltd.   via JobsCentral



Roles & Responsibilities

You will be part of a world-class, skilled engineering team developing state of the art measurement solutions which helps athletes to reach their full potential.

Requirements

Requirements

PhD/MS/M.Eng in Computer Science or related field

Concentration(s) in: Computer Vision, Machine Learning, Image Processing, and/or Computer Graphics

Master level knowledge of C/C++

Experience with OpenCV

The ability to communicate technical information clearly and succinctly to both technical and non-technical team.

Highly Desirable:

Strong skills developing in MATLAB

Strong    Read more

Knowledge in image classification, segmentation, and feature extraction

Expert level understanding of linear algebra, optimization, probability and statistics

Experience with software architecture and/or API design, complemented by robust integration skills

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
07Jan
Modeler Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities:

Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.

Works with production team    Read more

(Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.

Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

Performs other tasks related to the creation of computer-generated animation.

Requirements

Education / Experience:

Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.Traditional model building a plus.

Proven experience creating inorganic objects in a feature film or production environment.

2-3 years polygon/subd modeling experience.Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

Texture painting and UV layout experience desirable

Required Skills / Competencies:

Drive for result

Plans well and Manages Priorities

Stay Agile and Flexible

Good interpersonal skills and communication skills

Thinks Analytically and innovatively

Always curious and seek for new learning opportunities

Required Technical Skills:

Sketching, drawing, painting and design skills desirable.

Requires familiarity with film and video post production techniques and with computer graphic techniques.

Preferred Skills / Experiences:

Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
07Jan
Junior Modeler Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities and Accountabilities

• Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

• In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of    Read more

animation.

• Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.

• Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

• Performs other tasks related to the creation of computer-generated animation.

Requirements

Education / Experience:

• Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.Traditional model building a plus.

• Proven experience creating inorganic objects in a feature film or production environment.

• 2-3 years polygon/subd modeling experience.Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

• Texture painting and UV layout experience desirable

Required Skills / Competencies:

• Drive for result

• Plans well and Manages Priorities

• Stay Agile and Flexible

• Good interpersonal skills and communication skills

• Thinks Analytically and innovatively

• Always curious and seek for new learning opportunities

Required Technical Skills:

• Sketching, drawing, painting and design skills desirable.

• Requires familiarity with film and video post production techniques and with computer graphic techniques.

Preferred Skills / Experiences:

• Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
07Jan
Senior Generalist Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities and Accountabilities

• Uses artistic and technical skills to work on all aspects of entry level CG images or shots

• Lead creation of outstanding artwork within a shot, using various software programs

• Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis

• May train, mentor or supervise the work of    Read more

entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor

• Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work

• Source suitable reference materials for required assets

• Attend dailies and participate in creative problem solving

Requirements

Education / Experience:

• Degree or 5-8 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography

Required Skills / Competencies:

• High level of problem solving or creative thinking skills

• Drive for result

• Plans well and Manages Priorities

• Stay Agile and Flexible

• Good interpersonal skills and communication skills

• Thinks Analytically and innovatively

• Always curious and seek for new learning opportunities

Required Technical Skills:

• Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing

• OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

• Fluent in Photoshop

• Fluent in 3dsmax, Maya or similar

• Fluent in Vray or MRay or similar ray trace renderer

• Comparable software experience considered

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
07Jan
Senior Modeller Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities:

Creates hi res three-dimensional environment models for the Rigger, Animator, Texture Artists and Technical Directors.

Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

In building an environment, the modeler must incorporate technical expertise and artistic ability with an understanding of the mechanics of basic rigging and animation.

Works with production team (Riggers,    Read more

Technical Directors, Painters and Animators) to determine the “look” for an environment.

Efficiently builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

Works closely with the layout department to plan and assemble sets for sequence work.

Performs other tasks related to the creation of computer-generated animation.

The ideal candidate should be able to work with or without reference but also have experience in working with scan data.

Responsible for mentoring other digital artists in modeling work.

Must be a team player.

Must possess excellent communication and interpersonal skills.

Requirements

Education / Experience:

Bachelor’s degree or equivalent. Traditional sculpting skills a plus.

Proven experience creating organic and inorganic objects in a feature film or production environment.

Requires familiarity with film or games post production technique and with computer graphic techniques.

5+ years modeling experience.

Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

Requires 5+ years ZBrush and Maya experience.

Experience with set dressing for sequences in shots required.

Required Skills / Competencies:

Drive for result

Plans well and Manages Priorities

Stay Agile and Flexible

Good interpersonal skills and communication skills

Thinks Analytically and innovatively

Always curious and seek for new learning opportunities

Required Technical Skills:

Knowledge of Mari, Marvellous designer and AgiSoft photoscan also desirable.

Texture painting and UV layout experience desirable.

Sketching, sculpting, painting and design skill desirable.

Preferred Skills / Experiences:

Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
07Jan
Texture Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & ResponsibilitiesTexture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Requirements

Works with production team (Leads and Supervisors) to execute the desired look of CG objects.

Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Participates as a team member    Read more

in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.

Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of models.

Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.

Bachelor's Degree or equivalent

5+ years of experience in the high-end feature film visual effects.

Demo reel and portfolio illustrating knowledge and experience in painting, or illustration

Basic understanding of shading principles and lighting required

Ability to run turntables and perform basic lookdev/shader adjustments required

Modeling skills a plus

Familiarity with film production; computer graphics

Attention to detail

Ability to learn quickly and assimilate new information

Good interpersonal skills

Good organizational skills

Skills