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Jobs that require computer graphics skill

gumi Asia Pte. Ltd.
20Mar
Client Developer (Unity3D)
gumi Asia Pte. Ltd.   via JobsCentral



Roles & Responsibilities

Play a central role in the development of our iOS/Android application, ensuring that core architectures are designed for efficiency and reuse

Develop gameplay systems and user interface mechanics

Collaborate closely with UI Artists and Server Developers to integrate assets and implement features

Work on coding key game elements with our Designers, Artists and other Developers in a fast-moving dynamic environment

Design and implement scalable, reliable and maintainable technologies

Promote code maintainability,    Read more

extensibility and reusability

Requirements

Bachelor Degree/Masters in Computer Science or equivalent experience

2 -5 years of production experience with the Unity3D game engine, targeting a mobile platform

Solid computer graphics background, possess strong problem solving skills

Strong fundamental knowledge in Unity3D engines

Strong background in C# and Mobile Software Development (iOS, Android)

At least one title shipped to production using Unity3D

An aptitude of learning and penchant of sharing knowledge with other team members

Skills
The Advertiser
20Mar
Unity Developer
The Advertiser   via JobsCentral



Roles & Responsibilities

Design, prototype, and implement code, logic and functionalities as per communicated design

Troubleshoot and optimizing code for mobile platform

Maintain or improve existing code to fulfill new requirements

Implement, test, debug, and ensure integrity of code, including code done by others

Communicate with designers to establish effective pipeline and integrate media assets

Tune and create light and render configuration presets

Choose or create materials via 3D design software

Participate in planning, and executing    Read more

best practices or efficient workflows to ensure timely delivery

Share knowledge to other team members

Ensure all documentation are recorded

Requirements

Degree in Computer Science, Computer graphics, Multimedia field or related field

Excellent knowledge of Unity, including experience with scripting, textures, animation, UI, network and user session management

Experience with 3D software, editor plugin or shader coding is plus point

Familiarity with unity material, lighting systems and render settings, capability to tune the lighting and render setting for good 3D view

Proficient in C# programming, knack for writing clean, readable, and easily maintainable code

Skills
Rapsodo Pte. Ltd.
20Mar
Computer Vision Engineer
Rapsodo Pte. Ltd.   via JobsCentral



Roles & Responsibilities

You will be part of a world-class, skilled engineering team developing state of the art measurement solutions which helps athletes to reach their full potential.

Requirements

Requirements

PhD/MS/M.Eng in Computer Science or related field

Concentration(s) in: Computer Vision, Machine Learning, Image Processing, and/or Computer Graphics

Master level knowledge of C/C++

Experience with OpenCV

The ability to communicate technical information clearly and succinctly to both technical and non-technical team.

Highly Desirable:

Strong skills developing in MATLAB

Strong    Read more

Knowledge in image classification, segmentation, and feature extraction

Expert level understanding of linear algebra, optimization, probability and statistics

Experience with software architecture and/or API design, complemented by robust integration skills

Skills
Nanyang Technological University
19Mar
Research Assistant
Nanyang Technological University   via JobsCentral



Roles & Responsibilities

School of Biological Sciences, Nanyang Technological University would like to recruit an enthusiastic Laboratory Animal Research Assistant. The researcher will be responsible for performing animal care and animal research activities in a research laboratory setting using murine models. Work will be performed in accordance with Guidelines on the Care and Use of Animals for Scientific Purposes which has been developed by the National Advisory Committee for    Read more

Laboratory Animal Research (NACLAR).

Job scope:

Perform routine laboratory maintenance and research activities such as: general housekeeping, breeding colony, daily observations of animal health, collection of cultures and biological specimens for biological assays and executing biochemical procedures such as: electrophoresis, blotting, chromatography, and DNA extractions, etc.

May perform advanced laboratory research activities on murine models such as: obtaining blood, bone marrow, and tissue samples. May participate in the design of research studies.

Compile and may analyze research data using various relevant computer software applications.

Assist with literature research, editing and preparing manuscripts, scientific illustrations and computer graphics for publication.

May perform administrative duties such as: training and guiding students and/or other laboratory staff.

Requirements

Polytechnic diploma and Bachelor degrees in biology, veterinary science, or biomedical science.

Highly motivated and responsible individual.

Basic skills and experience with animal work and biochemical assays.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Generalist Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities and Accountabilities

• Uses artistic and technical skills to work on all aspects of entry level CG images or shots

• Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Digimatte Supervisors

• Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production    Read more

by attending dailies on a regular basis

• Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots

• Work to meet defined milestones within a timeline

• Source suitable reference materials for required assets

• Attend dailies and participate in creative problem solving

Requirements

Education / Experience:

• Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography

Required Skills / Competencies:

• High level of problem solving or creative thinking skills

• Drive for result

• Plans well and Manages Priorities

• Stay Agile and Flexible

• Good interpersonal skills and communication skills

• Thinks Analytically and innovatively

• Always curious and seek for new learning opportunities

Required Technical Skills:

• Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing

• OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

• Fluent in Photoshop

• Fluent in 3dsmax, Maya or similar

• Fluent in Vray or MRay or similar ray trace renderer

• Comparable software experience considered

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Senior Modeller Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities:

Creates hi res three-dimensional environment models for the Rigger, Animator, Texture Artists and Technical Directors.

Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

In building an environment, the modeler must incorporate technical expertise and artistic ability with an understanding of the mechanics of basic rigging and animation.

Works with production team (Riggers,    Read more

Technical Directors, Painters and Animators) to determine the “look” for an environment.

Efficiently builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

Works closely with the layout department to plan and assemble sets for sequence work.

Performs other tasks related to the creation of computer-generated animation.

The ideal candidate should be able to work with or without reference but also have experience in working with scan data.

Responsible for mentoring other digital artists in modeling work.

Must be a team player.

Must possess excellent communication and interpersonal skills.

Requirements

Education / Experience:

Bachelor’s degree or equivalent. Traditional sculpting skills a plus.

Proven experience creating organic and inorganic objects in a feature film or production environment.

Requires familiarity with film or games post production technique and with computer graphic techniques.

5+ years modeling experience.

Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

Requires 5+ years ZBrush and Maya experience.

Experience with set dressing for sequences in shots required.

Required Skills / Competencies:

Drive for result

Plans well and Manages Priorities

Stay Agile and Flexible

Good interpersonal skills and communication skills

Thinks Analytically and innovatively

Always curious and seek for new learning opportunities

Required Technical Skills:

Knowledge of Mari, Marvellous designer and AgiSoft photoscan also desirable.

Texture painting and UV layout experience desirable.

Sketching, sculpting, painting and design skill desirable.

Preferred Skills / Experiences:

Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Junior Modeler Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities and Accountabilities

• Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

• In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of    Read more

animation.

• Works with production team (Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.

• Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

• Performs other tasks related to the creation of computer-generated animation.

Requirements

Education / Experience:

• Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.Traditional model building a plus.

• Proven experience creating inorganic objects in a feature film or production environment.

• 2-3 years polygon/subd modeling experience.Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

• Texture painting and UV layout experience desirable

Required Skills / Competencies:

• Drive for result

• Plans well and Manages Priorities

• Stay Agile and Flexible

• Good interpersonal skills and communication skills

• Thinks Analytically and innovatively

• Always curious and seek for new learning opportunities

Required Technical Skills:

• Sketching, drawing, painting and design skills desirable.

• Requires familiarity with film and video post production techniques and with computer graphic techniques.

Preferred Skills / Experiences:

• Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Senior Generalist Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities and Accountabilities

• Uses artistic and technical skills to work on all aspects of entry level CG images or shots

• Lead creation of outstanding artwork within a shot, using various software programs

• Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis

• May train, mentor or supervise the work of    Read more

entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor

• Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work

• Source suitable reference materials for required assets

• Attend dailies and participate in creative problem solving

Requirements

Education / Experience:

• Degree or 5-8 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography

Required Skills / Competencies:

• High level of problem solving or creative thinking skills

• Drive for result

• Plans well and Manages Priorities

• Stay Agile and Flexible

• Good interpersonal skills and communication skills

• Thinks Analytically and innovatively

• Always curious and seek for new learning opportunities

Required Technical Skills:

• Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing

• OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

• Fluent in Photoshop

• Fluent in 3dsmax, Maya or similar

• Fluent in Vray or MRay or similar ray trace renderer

• Comparable software experience considered

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Modeler Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & Responsibilities

Primary Responsibilities:

Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director.Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.

In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.

Works with production team    Read more

(Sr. Modeler, Technical Directors, Painters and Animators) to determine the “look” for an object.

Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process.

Performs other tasks related to the creation of computer-generated animation.

Requirements

Education / Experience:

Bachelor’s degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.Traditional model building a plus.

Proven experience creating inorganic objects in a feature film or production environment.

2-3 years polygon/subd modeling experience.Knowledge of Linux is a necessity to navigate through ILM’s production pipeline.

Texture painting and UV layout experience desirable

Required Skills / Competencies:

Drive for result

Plans well and Manages Priorities

Stay Agile and Flexible

Good interpersonal skills and communication skills

Thinks Analytically and innovatively

Always curious and seek for new learning opportunities

Required Technical Skills:

Sketching, drawing, painting and design skills desirable.

Requires familiarity with film and video post production techniques and with computer graphic techniques.

Preferred Skills / Experiences:

Experimentation with animation or advanced rendering a plus.

Skills
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.
15Mar
Texture Artist
LUCASFILM ANIMATION COMPANY SINGAPORE B.V.   via JobsCentral



Roles & ResponsibilitiesTexture Artist is responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Requirements

Works with production team (Leads and Supervisors) to execute the desired look of CG objects.

Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.

Participates as a team member    Read more

in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.

Works closely with Art Directors, Modelers, and look-development TD's in achieving desired look of models.

Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.

Bachelor's Degree or equivalent

5+ years of experience in the high-end feature film visual effects.

Demo reel and portfolio illustrating knowledge and experience in painting, or illustration

Basic understanding of shading principles and lighting required

Ability to run turntables and perform basic lookdev/shader adjustments required

Modeling skills a plus

Familiarity with film production; computer graphics

Attention to detail

Ability to learn quickly and assimilate new information

Good interpersonal skills

Good organizational skills

Skills